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Text File  |  1999-02-24  |  31.5 KB  |  831 lines

  1. // ===========================================================================
  2. // Construction Site dialog scripts
  3. // ===========================================================================
  4. //
  5.  
  6. precache:
  7. // blade sounds
  8. cachesound "dialog/csite/blade/whrhg3.wav"
  9. //cachesound "dialog/csite/blade/damn2.wav"
  10. //cachesound "dialog/csite/blade/hwgt1.wav"
  11. cachesound "dialog/csite/blade/vent1.wav"
  12. cachesound "dialog/csite/blade/whtth1.wav"
  13. //cachesound "dialog/subway/blade/hllnz1.wav"
  14. //cachesound "dialog/csite/blade/thrwdw.wav"
  15. cachesound "dialog/csite/blade/valve.wav"
  16. //cachesound "dialog/csite/blade/whtws3.wav"
  17. //cachesound "dialog/csite/blade/killu1.wav"
  18. //cachesound "dialog/csite/blade/vent.wav"
  19. //cachesound "dialog/csite/blade/blocked.wav"
  20. //cachesound "dialog/general/blade/check.wav"
  21. cachesound "dialog/general/blade/noreas.wav"
  22. //cachesound "dialog/general/blade/nlck.wav"
  23. //cachesound "dialog/general/blade/yetnlck.wav"
  24. //cachesound "dialog/general/blade/whatlck.wav"
  25. //cachesound "dialog/general/blade/stuck.wav"
  26. //cachesound "dialog/general/blade/block.wav"
  27. //cachesound "dialog/csite/blade/locked3.wav"
  28. //cachesound "dialog/general/blade/kickass.wav"
  29. cachesound "dialog/csite/blade/coolit.wav"
  30. //cachesound "dialog/oilrig/blade/shutit.wav"
  31. cachesound "dialog/csite/blade/funny.wav"
  32. //cachesound "dialog/csite/blade/iknow.wav"
  33. cachesound "dialog/csite/blade/hunch2.wav"
  34. //cachesound "dialog/csite/blade/wshknw.wav"
  35. //cachesound "dialog/csite/blade/toast.wav"
  36. cachesound "dialog/bank/blade/getout.wav"
  37. cachesound "dialog/bank/blade/runsafe.wav"
  38. // jc sounds
  39. cachesound "dialog/csite/jc/blueprint.wav"
  40. cachesound "dialog/csite/jc/tracks.wav"
  41. //cachesound "dialog/csite/jc/Dntknow.wav"
  42. //cachesound "dialog/subway/jc/sndmean.wav"
  43. //cachesound "dialog/csite/jc/roof.wav"
  44. //cachesound "dialog/csite/jc/watch6.wav"
  45. cachesound "dialog/csite/jc/heywhere.wav"
  46. //cachesound "dialog/csite/jc/makejump.wav"
  47. cachesound "dialog/csite/jc/hairjump.wav"
  48. //cachesound "dialog/csite/jc/serpico.wav"
  49. cachesound "dialog/csite/jc/lookout.wav"
  50. //cachesound "dialog/csite/jc/stash.wav"
  51. cachesound "dialog/csite/jc/pipe.wav"
  52. cachesound "dialog/csite/jc/swimpool.wav"
  53. cachesound "dialog/csite/jc/wreck.wav"
  54. //cachesound "dialog/csite/jc/swingball.wav"
  55. //cachesound "dialog/csite/jc/lineup.wav"
  56. //cachesound "dialog/csite/jc/headsub.wav"
  57. cachesound "dialog/csite/jc/justwhat.wav"
  58. //cachesound "dialog/csite/jc/drtymind.wav"
  59. //cachesound "dialog/csite/jc/Powgen.wav"
  60. //cachesound "dialog/csite/jc/Cooloff.wav"
  61. cachesound "dialog/csite/jc/Dntthnk.wav"
  62. //cachesound "dialog/csite/jc/Cldhart.wav"
  63. cachesound "dialog/csite/jc/Scrdrk.wav"
  64. //cachesound "dialog/csite/jc/Sitwait.wav"
  65. //cachesound "dialog/csite/jc/Upslv.wav"
  66. //cachesound "dialog/csite/jc/heavymtl.wav"
  67. //cachesound "dialog/csite/jc/hostage.wav"
  68. // foreman sounds
  69. cachesound "dialog/csite/foreman/dntshoot.wav"
  70. cachesound "dialog/csite/foreman/info1.wav"
  71. cachesound "dialog/csite/foreman/take.wav"
  72. cachesound "dialog/csite/foreman/info2.wav"
  73. cachesound "dialog/csite/foreman/plsgo.wav"
  74. //cachesound "dialog/csite/foreman/gonow.wav"
  75. // manumit sounds
  76. //cachesound "dialog/subway/manumit/growl2.wav"
  77. // worker sounds
  78. //cachesound "dialog/csite/worker/runthru.wav"
  79. //cachesound "dialog/csite/worker/heywhat.wav"
  80. //cachesound "dialog/csite/worker/outtamy.wav"
  81. //cachesound "dialog/csite/worker/kickass.wav"
  82. //cachesound "dialog/csite/worker/gettowork.wav"
  83. //cachesound "dialog/csite/worker/grandcent.wav"
  84. //cachesound "dialog/csite/worker/gunlittle.wav"
  85. //cachesound "dialog/csite/worker/ambulance.wav"
  86. //cachesound "dialog/csite/worker/outta.wav"
  87. //cachesound "dialog/csite/worker/rundown.wav"
  88. //cachesound "dialog/csite/worker/bulldoze.wav"
  89. //cachesound "dialog/csite/worker/where.wav"
  90. //cachesound "dialog/csite/worker/asshole.wav"
  91. //cachesound "dialog/csite/worker/crushu.wav"
  92. //cachesound "dialog/csite/worker/hey.wav"
  93. // bum sounds
  94. //cachesound "dialog/csite/bum/lvml.wav"
  95. //cachesound "dialog/csite/bum/thtwy2.wav"
  96. //cachesound "dialog/subway/bum/gtrts.wav"
  97. cachesound "dialog/abandoned/bum/whsfr2.wav"
  98. //cachesound "dialog/abandoned/bum/gtmny.wav"
  99. //cachesound "dialog/abandoned/bum/lvml.wav"
  100. //cachesound "dialog/abandoned/bum/whchwy.wav"
  101. //cachesound "dialog/abandoned/bum/thtwy.wav"
  102. //cachesound "dialog/abandoned/bum/gtrts.wav"
  103. cachesound "dialog/abandoned/bum/safe.wav"
  104. // hc sounds
  105. //cachesound "dialog/csite/hc/gothat.wav"
  106. //cachesound "dialog/csite/hc/careful.wav"
  107. //cachesound "dialog/intro/hc/takecover1.wav"
  108. //cachesound "dialog/intro/hc/trapm1.wav"
  109. //cachesound "dialog/intro/hc/bhndlk1.wav"
  110. // mancini sounds
  111. //cachesound "dialog/csite/mancini/Dsmthng2.wav"
  112. cachesound "dialog/mancini/GTMTTHR2.wav"
  113. //cachesound "dialog/csite/mancini/Yrdts3.wav"
  114. cachesound "dialog/csite/mancini/Prsstnt3.wav"
  115. //cachesound "dialog/csite/mancini/stophim1.wav"
  116. cachesound "dialog/bank/mancini/Dntlthm1.wav"
  117. //cachesound "dialog/bank/mancini/Dntjstst.wav"
  118. cachesound "dialog/csite/mancini/Blsthm3.wav"
  119. //cachesound "dialog/csite/mancini/muststop.wav"
  120. //cachesound "dialog/csite/mancini/morons.wav"
  121. //cachesound "dialog/csite/mancini/die2.wav"
  122. //cachesound "dialog/csite/mancini/Whrchpp1.wav"
  123. // thug sounds
  124. //cachesound "dialog/intro/thug/host5.wav"
  125. //cachesound "dialog/csite/thug/crshbld.wav"
  126. //cachesound "dialog/csite/thug/rundown.wav"
  127. // civfem sounds
  128. cachesound "misc/civfem/thnkgod.wav"
  129. cachesound "misc/civfem/thankoff.wav"
  130. end
  131.  
  132. // ***************************************************************************
  133. // Start Dialog Threads
  134. // ***************************************************************************
  135.  
  136. // ------------------------------------------
  137. // Blade starts level
  138. // ------------------------------------------
  139. jc_unused_subway:
  140.   // Blade says  "Where did he go?"
  141.   // JC says "I'm checking out some city blueprints as we speakLooks like there's some major construction going on. Mancini's using it to cover his tracks."
  142.   dialog "i_blade" "Where did he go?" "dialog/csite/blade/whrhg3.wav" 1 5
  143.   waitForSound "dialog/csite/blade/whrhg3.wav" .03
  144.   dialog "i_jc" "I'm looking at some city blueprints as we speak..." "dialog/csite/jc/blueprint.wav"
  145.   waitForSound "dialog/csite/jc/blueprint.wav" .03
  146.   dialog "i_jc" "Looks like there's some major construction going on. Mancini's using it to cover his tracks." "dialog/csite/jc/tracks.wav"
  147.   waitForSound "dialog/csite/jc/tracks.wav" .03
  148. end
  149.  
  150. // ------------------------------------------
  151. // Blade dialog
  152. // ------------------------------------------
  153. blade_damn:
  154.   //Blade says "Damn!" when he loses Mancini
  155.   dialog "i_blade" "Damn!" "dialog/csite/blade/damn2.wav" 1 5
  156.   //waitForSound "dialog/csite/blade/damn2.wav" .3
  157. end
  158.  
  159. blade_how_get_there:
  160.   //Blade says "JC, how did they get in there?" when he loses Mancini, JC Says "I don't know, Blade!"
  161.   dialog "i_blade" "JC, how did they get in there?" "dialog/csite/blade/hwgt1.wav" 1 5
  162.   waitForSound "dialog/csite/blade/hwgt1.wav" .3
  163.   dialog "i_jc" "I don't know, Blade!" "dialog/csite/jc/Dntknow.wav" 1 5
  164.   waitForSound "dialog/csite/jc/Dntknow.wav" .3
  165. end
  166.  
  167. blade_foreman_scared:
  168.   dialog "i_cfore" "WAIT! Don't shoot!" "dialog/csite/foreman/dntshoot.wav" 1 5
  169.   waitForSound "dialog/csite/foreman/dntshoot.wav" .3
  170. end
  171.  
  172. blade_foreman:
  173.   dialog "i_blade" "Why shouldn't I ventilate you?" "dialog/csite/blade/vent1.wav" 1 5
  174.   waitForSound "dialog/csite/blade/vent1.wav" .3
  175.   dialog "i_cfore" "If you let me live, I'll give you some important information!" "dialog/csite/foreman/info1.wav" 1 5
  176.   waitForSound "dialog/csite/foreman/info1.wav" .3
  177.   dialog "i_cfore" "Here you go, take this." "dialog/csite/foreman/take.wav" 1 5
  178.   waitForSound "dialog/csite/foreman/take.wav" .1
  179.   dialog "i_blade" "What's this?" "dialog/csite/blade/whtth1.wav" 1 5
  180.   waitForSound "dialog/csite/blade/whtth1.wav" .3
  181.   dialog "i_cfore" "It's the construction blueprints, and it might help you later on." "dialog/csite/foreman/info2.wav" 1 5
  182.   waitForSound "dialog/csite/foreman/info2.wav" .1
  183.   dialog "i_cfore" "Now please go before I get in trouble!" "dialog/csite/foreman/plsgo.wav" 1 5
  184.   waitForSound "dialog/csite/foreman/plsgo.wav" .1
  185. end
  186.  
  187. blade_hears_manumit:
  188.   local.manumit string parm.manumit
  189.   //Manumit screams, Blade sez "What the hell is that noise?", JC says "I dunno, but it sure sounds mean!"
  190.   local.manumit playsound "dialog/subway/manumit/growl2.wav"
  191.   waitForSound "dialog/subway/manumit/growl2.wav" 0.3
  192.   dialog "i_blade" "What the hell is that noise?" "dialog/subway/blade/hllnz1.wav" 1 5
  193.   waitForSound "dialog/csite/blade/hllnz1.wav" .03
  194.   dialog "i_jc" "I dunno, but it sure sounds mean!" "dialog/subway/jc/sndmean.wav" 1 5
  195.   //waitForSound "dialog/csite/jc/sndmean.wav" .03
  196. end
  197.  
  198. blade_lets_throwdown:
  199.   //Blade says "Let's throwdown, punk!" when he challenges bulldozer
  200.   dialog "i_thug" "Let's throwdown, punk!" "dialog/csite/blade/thrwdw.wav" 1 5
  201.   //waitForSound "dialog/csite/blade/thrwdw.wav" .3
  202. end
  203.  
  204. blade_valve_stuck:
  205.   // Blade says "Damn, this valve is stuck!" - 
  206.   dialog "i_blade" "Damn, this valve is stuck!" "dialog/csite/blade/valve.wav"
  207.   // waitForSound "dialog/csite/blade/valve.wav" .1
  208. end
  209.  
  210. blade_what_the_hell:
  211.   // Blade says "JC, WHAT the hell was that?"
  212.   dialog "i_blade" "JC, WHAT the hell was that?" "dialog/csite/blade/whtws3.wav"
  213.   waitForSound "dialog/csite/blade/whtws3.wav" .1
  214. end
  215.  
  216. blade_why_not_kill:
  217.   // Blade says "Why shouldn't I kill you?" - 
  218.   dialog "i_blade" "Why shouldn't I kill you?" "dialog/csite/blade/killu1.wav"
  219.   // waitForSound "dialog/csite/blade/killu1.wav" .1
  220. end
  221.  
  222. blade_why_not_ventilate:
  223.   // Blade says "Why shouldn't I ventilate you?" - 
  224.   dialog "i_blade" "Why shouldn't I ventilate you?" "dialog/csite/blade/vent.wav"
  225.   // waitForSound "dialog/csite/blade/vent.wav" .1
  226. end
  227.  
  228. blade_blocked_door:
  229.   // Blade says "Damn! They've blocked the door." - 
  230.   dialog "i_blade" "Damn! They've blocked the door." "dialog/csite/blade/blocked.wav"
  231.   // waitForSound "dialog/csite/blade/blocked.wav" .1
  232. end
  233.  
  234. blade_check_this_out:
  235.   // Blade says "Hmm, check this out!" - 
  236.   dialog "i_blade" "Hmm, check this out!" "dialog/general/blade/check.wav"
  237.   // waitForSound "dialog/general/blade/check.wav" .1
  238. end
  239.  
  240. blade_no_reason:
  241.   // Blade says "Hmm, no reason to go in there." - 
  242.   dialog "i_blade" "Hmm, no reason to go in there." "dialog/general/blade/noreas.wav"
  243.   // waitForSound "dialog/general/blade/noreas.wav" .1
  244. end
  245.  
  246. blade_locked_door:
  247.   // Blade says "Another locked door!" - 
  248.   dialog "i_blade" "Another locked door!" "dialog/general/blade/nlck.wav"
  249.   // waitForSound "dialog/general/blade/nlck.wav" .1
  250. end
  251.  
  252. blade_locked_door:
  253.   // Blade says "Hmm... yet another locked door!" - 
  254.   dialog "i_blade" "Hmm... yet another locked door!" "dialog/general/blade/yetnlck.wav"
  255.   // waitForSound "dialog/general/blade/yetnlck.wav" .1
  256. end
  257.  
  258. blade_locked_door2:
  259.   // Blade says "WHAT THE!  Another locked door!  Where's a locksmith when you need one!" - 
  260.   dialog "i_blade" "WHAT THE!  Another locked door!  Where's a locksmith when you need one!" "dialog/general/blade/whatlck.wav"
  261.   // waitForSound "dialog/general/blade/whatlck.wav" .1
  262. end
  263.  
  264. blade_its_stuck:
  265.   // Blade says "<Err> It's stuck!" - 
  266.   dialog "i_blade" "It's stuck!" "dialog/general/blade/stuck.wav"
  267.   // waitForSound "dialog/general/blade/stuck.wav" .1
  268. end
  269.  
  270. blade_its_blocked:
  271.   // Blade says "<Err> It's blocked!" - 
  272.   dialog "i_blade" "It's blocked!" "dialog/general/blade/block.wav"
  273.   // waitForSound "dialog/general/blade/block.wav" .1
  274. end
  275.  
  276. blade_locked:
  277.   // Blade says "Locked!" - 
  278.   dialog "i_blade" "Locked!" "dialog/csite/blade/locked3.wav"
  279.   waitForSound "dialog/csite/blade/locked3.wav" .1
  280. end
  281.  
  282. blade_kick_scrawn:
  283.   // Blade says "Ha, Ha, JC!  Don't make me come back there and kick your scrawny ass!" - 
  284.   dialog "i_blade" "Ha, Ha, JC!  Don't make me come back there and kick your scrawny ass!" "dialog/general/blade/kickass.wav"
  285.   waitForSound "dialog/general/blade/kickass.wav" .1
  286. end
  287.  
  288. // ------------------------------------------
  289. // JC dialog
  290. // ------------------------------------------
  291. jc_on_roof:
  292.   //JC says "They're on the roof! Find a way to get up there."
  293.   dialog "i_jc" "They're on the roof! Find a way to get up there." "dialog/csite/jc/roof.wav" 1 5
  294.   //waitForSound "dialog/csite/jc/roof.wav" .03
  295. end
  296.  
  297. jc_watch_6:
  298.   //JC says "Watch your six there Blade!" when Blade gets shot at
  299.   dialog "i_jc" "Watch your six there Blade!" "dialog/csite/jc/watch6.wav" 1 5
  300.   //waitForSound "dialog/csite/jc/watch6.wav" .03
  301. end
  302.  
  303. jc_where_that_go:
  304.   //
  305.   // Not JC's voice - Missed dialog recording - FIX ME if possible
  306.   //
  307.   //JC says "Hey! Where does that go!" when Blade finds entrance
  308.   dialog "i_jc" "Hey! Where does that go!" "dialog/csite/jc/heywhere.wav" 1 5
  309.   //waitForSound "dialog/csite/jc/heywhere.wav" .03
  310. end
  311.  
  312. jc_make_jump:
  313.   //JC says "Make a jump for it!" when Blade needs to make long jump
  314.   dialog "i_jc" "Make a jump for it!" "dialog/csite/jc/makejump.wav" 1 5
  315.   //waitForSound "dialog/csite/jc/makejump.wav" .03
  316. end
  317.  
  318. jc_whew_hairy_jump:
  319.   //
  320.   // Not JC's voice - Missed dialog recording - FIX ME if possible
  321.   //
  322.   //JC says "Whew! That was one hairy jump there Blade!" after Blade jumps
  323.   dialog "i_jc" "Whew! That was one hairy jump there Blade!" "dialog/csite/jc/hairjump.wav" 1 5
  324.   //waitForSound "dialog/csite/jc/hairjump.wav" .03
  325. end
  326.  
  327. jc_keep_moving:
  328.   //JC says "Keep moving Serpico!" when Blade isn't doing mission
  329.   dialog "i_jc" "Keep moving Serpico!" "dialog/csite/jc/serpico.wav" 1 5
  330.   //waitForSound "dialog/csite/jc/serpico.wav" .03
  331. end
  332.  
  333. jc_look_out_above:
  334.   game.skill ifgreater 1 end
  335.   //JC says "Look out, they're above you!" when Blade is ambushed
  336.   dialog "i_jc" "Look out, they're above you!" "dialog/csite/jc/lookout.wav" 1 5
  337.   //waitForSound "dialog/csite/jc/lookout.wav" .03
  338. end
  339.  
  340. jc_find_stolen_money:
  341.   game.skill ifgreater 1 end
  342.   //JC says "See if you can find some of the stolen money, they had to have stashed some of it around here somewhere."
  343.   dialog "i_jc" "See if you can find some of the stolen money, they had to have stashed some of it around here somewhere." "dialog/csite/jc/stash.wav" 1 5
  344.   //waitForSound "dialog/csite/jc/stash.wav" .03
  345. end
  346.  
  347. jc_way_into_pipe:
  348.   game.skill ifgreater 1 end
  349.   //JC says "Blade, you've got to find a way into that pipe. That's where they went."
  350.   dialog "i_jc" "Blade, you've got to find a way into that pipe. That's where they went." "dialog/csite/jc/pipe.wav" 1 5
  351.   //waitForSound "dialog/csite/jc/pipe.wav" .03
  352. end
  353.  
  354. jc_swim_pool:
  355.   //JC says "Creating your own swimming pool Blade?"
  356.   dialog "i_jc" "Creating your own swimming pool Blade?" "dialog/csite/jc/swimpool.wav" 1 5
  357.   //waitForSound "dialog/csite/jc/swimpool.wav" .03
  358. end
  359.  
  360. jc_wrecking_crew:
  361.   //JC says "You're a one man wrecking crew Blade."
  362.   dialog "i_jc" "You're a one man wrecking crew Blade." "dialog/csite/jc/wreck.wav" 1 5
  363.   //waitForSound "dialog/csite/jc/wreck.wav" .03
  364. end
  365.  
  366. jc_swing_ball:
  367.   //
  368.   // Not JC's voice - Missed dialog recording - FIX ME if possible
  369.   //
  370.   //JC says "Watch where you swing your ball, Blade."
  371.   dialog "i_jc" "Watch where you swing your ball, Blade." "dialog/csite/jc/swingball.wav" 1 5
  372.   //waitForSound "dialog/csite/jc/swingball.wav" .03
  373. end
  374.  
  375. jc_knock_down:
  376.   //JC says "Line 'em up, knock them down!"
  377.   dialog "i_jc" "Line 'em up, knock them down!" "dialog/csite/jc/lineup.wav" 1 5
  378.   //waitForSound "dialog/csite/jc/lineup.wav" .03
  379. end
  380.  
  381. jc_head_subway:
  382.   //JC says "It looks like they're heading for the Subway!"
  383.   dialog "i_jc" "It looks like they're heading for the Subway!" "dialog/csite/jc/headsub.wav" 1 5
  384.   //waitForSound "dialog/csite/jc/headsub.wav" .03
  385. end
  386.  
  387. jc_what_thinking:
  388.   //JC says "Just *what* are you thinking about Boss?"
  389.   dialog "i_jc" "Just *what* are you thinking about Boss?" "dialog/csite/jc/justwhat.wav" 1 5
  390.   //waitForSound "dialog/csite/jc/justwhat.wav" .03
  391. end
  392.  
  393. jc_dirty_mind:
  394.   //JC says "Jeez Boss, you've got a dirty mind!"
  395.   dialog "i_jc" "Jeez Boss, you've got a dirty mind!" "dialog/csite/jc/drtymind.wav" 1 5
  396.   //waitForSound "dialog/csite/jc/drtymind.wav" .03
  397. end
  398.  
  399. jc_find_power:
  400.   game.skill ifgreater 0 end
  401.   //JC says "Too dark over there!  Find a power generator or something."
  402.   dialog "i_jc" "Too dark over there!  Find a power generator or something." "dialog/csite/jc/Powgen.wav" 1 5
  403.   //waitForSound "dialog/csite/jc/Powgen.wav" .03
  404. end
  405.  
  406. jc_cool_office:
  407.   //JC says "Whoa! This is one cool office!"
  408.   dialog "i_jc" "Whoa! This is one cool office!" "dialog/csite/jc/Cooloff.wav" 1 5
  409.   //waitForSound "dialog/csite/jc/Cooloff.wav" .03
  410. end
  411.  
  412. jc_went_this_way:
  413.   // JC says "I don't think he went this way, Blade." 
  414.   // Blade says "Cool it JC, I know what I'm doing."
  415.   dialog "i_jc" "I don't think he went this way, Blade." "dialog/csite/jc/Dntthnk.wav" 1 5
  416.   waitForSound "dialog/csite/jc/Dntthnk.wav" .03
  417.   dialog "i_blade" "Cool it JC, I know what I'm doing." "dialog/csite/blade/coolit.wav" 1 5
  418.   //waitForSound "dialog/csite/blade/coolit.wav" .03
  419. end
  420.  
  421. jc_cold_hearted:
  422.   // JC says "Maybe you're not as cold-hearted as you'd like us to believe, eh Blade?" 
  423.   // Blade says "Shut it JC!"
  424.   dialog "i_jc" "Maybe you're not as cold-hearted as you'd like us to believe, eh Blade?" "dialog/csite/jc/Cldhart.wav" 1 5
  425.   waitForSound "dialog/csite/jc/Cldhart.wav" .03
  426.   dialog "i_blade" "Shut it JC!" "dialog/oilrig/blade/shutit.wav" 1 5
  427.   //waitForSound "dialog/oilri/blade/shutit.wav" .03
  428. end
  429.  
  430. jc_scared_dark:
  431.   // JC says "Hope you're not scared of the dark, boss." 
  432.   // Blade says "Very funny."
  433.   dialog "i_jc" "Hope you're not scared of the dark, boss." "dialog/csite/jc/Scrdrk.wav" 1 5
  434.   waitForSound "dialog/csite/jc/Scrdrk.wav" .03
  435.   dialog "i_blade" "Very funny." "dialog/csite/blade/funny.wav" 1 5
  436.   //waitForSound "dialog/csite/blade/funny.wav" .03
  437. end
  438.  
  439. jc_mancini_not_wait:
  440.   // JC says "Hurry up Blade.  Mancini's not going to just sit around and wait for you.  He went through that pipe!" 
  441.   // Blade says "I know, JC. I know. "
  442.   dialog "i_jc" "Hurry up Blade.  Mancini's not going to just sit around and wait for you.  He went through that pipe!" "dialog/csite/jc/Sitwait.wav" 1 5
  443.   waitForSound "dialog/csite/jc/Sitwait.wav" .03
  444.   dialog "i_blade" "I know, JC. I know." "dialog/csite/blade/iknow.wav" 1 5
  445.   //waitForSound "dialog/csite/blade/iknow.wav" .03
  446. end
  447.  
  448. jc_swim_elevator_shaft:
  449.   // JC says "Is this really wise, Blade?  You're supposed to be chasing mobsters, not swimming through elevator shafts." 
  450.   // Blade says "I've just got a hunch, JC.  I always follow my hunches..."
  451.   game.Abandon_ValveActivated ifequal 1 "i_jc" "Is this really wise, Blade?  You're supposed to be chasing mobsters, not swimming through elevator shafts." "dialog/csite/jc/Wise.wav" 1 5
  452.   //waitForSound "dialog/csite/jc/Wise.wav" .03
  453.   //dialog "i_blade" "I've just got a hunch, JC.  I always follow my hunches..." "dialog/csite/blade/hunch2.wav" 1 5
  454.   //waitForSound "dialog/csite/blade/hunch2.wav" .03
  455. end
  456.  
  457. jc_up_mancinis_sleeve:
  458.   // JC says "Be careful, Blade, Mancini must have something up his sleeve." 
  459.   // Blade says "I know.  I just wish I knew what..."
  460.   dialog "i_jc" "Be careful, Blade, Mancini must have something up his sleeve." "dialog/csite/jc/Upslv.wav" 1 5
  461.   waitForSound "dialog/csite/jc/Upslv.wav" .03
  462.   dialog "i_blade" "I know.  I just wish I knew what..." "dialog/csite/blade/wshknw.wav" 1 5
  463.   //waitForSound "dialog/csite/blade/wshknw.wav" .03
  464. end
  465.  
  466. jc_heavy_metal:
  467.   // JC says "Wow, That's one Heavy Metal Babe! <Whistles>" - 
  468.   dialog "i_jc" "Wow, That's one Heavy Metal Babe!" "dialog/csite/jc/heavymtl.wav"
  469.   // waitForSound "dialog/csite/jc/heavymtl.wav" .1
  470. end
  471.  
  472. // ------------------------------------------
  473. // Construction Worker dialog
  474. // ------------------------------------------
  475. worker_run_thru:
  476.   local.worker string parm.worker
  477.   //Workermale says "What are all you guys doing runnin thru here!"
  478.   local.worker playsound "dialog/csite/worker/runthru.wav"
  479.   //waitForSound "dialog/csite/worker/runthru.wav" .03
  480. end
  481.  
  482. worker_what_doing_here:
  483.   local.worker string parm.worker
  484.   //Workermale says "Hey what are you doing here!"
  485.   local.worker playsound "dialog/csite/worker/heywhat.wav"
  486.   //waitForSound "dialog/csite/worker/heywhat.wav" .03
  487. end
  488.  
  489. worker_outta_my_site:
  490.   local.worker string parm.worker
  491.   //Workermale says "Get outta my site!"
  492.   local.worker playsound "dialog/csite/worker/outtamy.wav"
  493.   //waitForSound "dialog/csite/worker/outtamy.wav" .03
  494. end
  495.  
  496. worker_kick_ass:
  497.   local.worker string parm.worker
  498.   //Workermale says "Don't make me kick your ass buddy!"
  499.   local.worker playsound "dialog/csite/worker/kickass.wav"
  500.   //waitForSound "dialog/csite/worker/kickass.wav" .03
  501. end
  502.  
  503. worker_back_to_work:
  504.   local.worker string parm.worker
  505.   //Workermale says "Hey, get back to work."
  506.   local.worker playsound "dialog/csite/worker/gettowork.wav"
  507.   //waitForSound "dialog/csite/worker/gettowork.wav" .03
  508. end
  509.  
  510. worker_grand_central:
  511.   local.worker string parm.worker
  512.   //Workermale says "What is this, Grand Central Station?"
  513.   local.worker playsound "dialog/csite/worker/grandcent.wav"
  514.   //waitForSound "dialog/csite/worker/grandcent.wav" .03
  515. end
  516.  
  517. worker_gun_little_man:
  518.   local.worker string parm.worker
  519.   //Workermale says "Whoa, put that gun away little man!"
  520.   local.worker playsound "dialog/csite/worker/gunlittle.wav"
  521.   //waitForSound "dialog/csite/worker/gunlittle.wav" .03
  522. end
  523.  
  524. worker_ambulance:
  525.   local.worker string parm.worker
  526.   //Workermale says "Call an ambulance!"
  527.   local.worker playsound "dialog/csite/worker/ambulance.wav"
  528.   //waitForSound "dialog/csite/worker/ambulance.wav" .03
  529. end
  530.  
  531. worker_outta_here:
  532.   local.worker string parm.worker
  533.   //Workermale says "I'm outta here!"
  534.   local.worker playsound "dialog/csite/worker/outta.wav"
  535.   //waitForSound "dialog/csite/worker/outta.wav" .03
  536. end
  537.  
  538. worker_run_you_down:
  539.   local.worker string parm.worker
  540.   //Workermale says "I'll run you down!"
  541.   local.worker playsound "dialog/csite/worker/rundown.wav"
  542.   //waitForSound "dialog/csite/worker/rundown.wav" .03
  543. end
  544.  
  545. worker_bulldoze:
  546.   local.worker string parm.worker
  547.   //Workermale says "Bulldoze that loser!"
  548.   local.worker playsound "dialog/csite/worker/bulldoze.wav"
  549.   //waitForSound "dialog/csite/worker/bulldoze.wav" .03
  550. end
  551.  
  552. worker_where_you_going:
  553.   local.worker string parm.worker
  554.   //Workermale says "Where do you think you're going!"
  555.   local.worker playsound "dialog/csite/worker/where.wav"
  556.   //waitForSound "dialog/csite/worker/where.wav" .03
  557. end
  558.  
  559. worker_im_in_here_asshole:
  560.   local.worker string parm.worker
  561.   //voice from port-o-let says "HEY! I'm in here. Wait your turn asshole!"
  562.   local.worker playsound "dialog/csite/worker/asshole.wav"
  563.   //waitForSound "dialog/csite/worker/asshole.wav" .03
  564. end
  565.  
  566. worker_crush_you:
  567.   local.worker string parm.worker
  568.   // C. Worker says "Don't make me crush you!" - 
  569.   local.worker playsound "dialog/csite/worker/crushu.wav"
  570.   // waitForSound "dialog/csite/worker/crushu.wav" .1
  571. end
  572.  
  573. worker_doing_here:
  574.   local.worker string parm.worker
  575.   // C. Worker says "HEY, what are you doing here!" - 
  576.   local.worker playsound "dialog/csite/worker/hey.wav"
  577.   // waitForSound "dialog/csite/worker/hey.wav" .1
  578. end
  579.  
  580. // ------------------------------------------
  581. // Bum dialog
  582. // ------------------------------------------
  583. bum_leave_alone:
  584.   local.bum string parm.bum 
  585.   //Bum says "Leave me alone!"
  586.   local.bum playsound "dialog/csite/bum/lvml.wav"
  587.   waitForSound "dialog/csite/bum/lvml.wav" .03
  588. end
  589.  
  590. bum_went_that_way:
  591.   //Bum says "They went that way!"
  592.   dialog "i_bum" "They went that way!" "dialog/csite/bum/thtwy2.wav"
  593.   waitForSound "dialog/csite/bum/thtwy2.wav" .03
  594. end
  595.  
  596. bum_i_got_rights:
  597.   local.bum string parm.bum 
  598.   //Bum says "Leave me alone, I got rights!"
  599.   local.bum playsound "dialog/subway/bum/gtrts.wav"
  600.   waitForSound "dialog/subway/bum/gtrts.wav" .03
  601. end
  602.  
  603. // ------------------------------------------
  604. // HC dialog
  605. // ------------------------------------------
  606. hc_go_that_way:
  607.   local.actor1 string parm.actor1 
  608.   //HC man shouts "I saw them go that way!"
  609.   local.actor1 playsound "dialog/csite/hc/gothat.wav" 1
  610.   //waitForSound "dialog/csite/hc/gothat.wav" .1
  611. end
  612.  
  613. hc_check_out_building:
  614.   local.actor1 string parm.actor1 
  615.   //HC man shouts "Check out this building and be careful!"
  616.   local.actor1 playsound "dialog/csite/hc/careful.wav" 1
  617.   //waitForSound "dialog/csite/hc/careful.wav" .1
  618. end
  619.  
  620. hc_take_cover:
  621.   local.actor1 string parm.actor1 
  622.   //HC man shouts "Take cover!"
  623.   local.actor1 playsound "dialog/intro/hc/takecover1.wav" 1
  624.   //waitForSound "dialog/intro/hc/takecover1.wav" -.1
  625. end
  626.  
  627. hc_trap:
  628.   local.actor1 string parm.actor1 
  629.   //HC man shouts "It's a trap!"
  630.   local.actor1 playsound "dialog/intro/hc/trapm1.wav" 1
  631.   //waitForSound "dialog/intro/hc/trapm1.wav" -.2
  632. end
  633.  
  634. hc_behind_lookout:
  635.   local.actor1 string parm.actor1 
  636.   //HC man shouts "Behind you, look out!!!"
  637.   local.actor1 playsound "dialog/intro/hc/bhndlk1.wav" 1
  638.   //waitForSound "dialog/intro/hc/bhndlk1.wav" .1
  639. end
  640.  
  641. // ------------------------------------------
  642. // Foreman dialog
  643. // ------------------------------------------
  644. foreman_go_now:
  645.   local.cfore string parm.cfore
  646.   // C. Foreman says "You gotta go now." - 
  647.   dialog "i_c. foreman" "You gotta go now." "dialog/csite/foreman/gonow.wav"
  648.   waitForSound "dialog/csite/foreman/gonow.wav" .1
  649. end
  650.  
  651. // ------------------------------------------
  652. // Mancini dialog
  653. // ------------------------------------------
  654. mancini_do_something:
  655.   local.actor1 string parm.mancini
  656.   //Mancini shouts "Do SOMETHING!"
  657.   local.actor1 playsound "dialog/csite/mancini/Dsmthng2.wav" 1
  658.   //waitForSound "dialog/csite/mancini/Dsmthng2.wav" .1
  659. end
  660.  
  661. mancini_get_me_out:
  662.   //Mancini shouts "Get me the hell out of here!"
  663.   dialog "i_mancini" "Get me the hell out of here!" "dialog/mancini/GTMTTHR2.wav" 1
  664.   //waitForSound "dialog/mancini/GTMTTHR2.wav" .1
  665. end
  666.  
  667. mancini_you_idiots:
  668.   local.actor1 string parm.mancini
  669.   //Mancini shouts "You guys are idiots!"
  670.   local.actor1 playsound "dialog/csite/mancini/Yrdts3.wav" 1
  671.   //waitForSound "dialog/csite/mancini/Yrdts3.wav" .1
  672. end
  673.  
  674. mancini_persistent:
  675.   //Mancini shouts "Persistent isn't he."
  676.   dialog "i_mancini" "Persistent isn't he." "dialog/csite/mancini/Prsstnt3.wav" 1
  677.   waitForSound "dialog/csite/mancini/Prsstnt3.wav" .1
  678. end
  679.  
  680. mancini_stop_him:
  681.   local.actor1 string parm.mancini
  682.   //Mancini shouts "Stop him!"
  683.   local.actor1 playsound "dialog/csite/mancini/stophim1.wav" 1
  684.   //waitForSound "dialog/csite/mancini/stophim1.wav" .1
  685. end
  686.  
  687. mancini_dont_let_thru:
  688.   //Mancini shouts "Don't let him get through here!"
  689.   dialog "i_mancini" "Don't let him get through here!" "dialog/bank/mancini/Dntlthm1.wav" 1
  690.   waitForSound "dialog/bank/mancini/Dntlthm1.wav" .1
  691. end
  692.  
  693. mancini_go_kill_him:
  694.   local.actor1 string parm.mancini
  695.   //Mancini shouts "Don't just stand there! Go KILL him!"
  696.   local.actor1 playsound "dialog/bank/mancini/Dntjstst.wav" 1
  697.   //waitForSound "dialog/bank/mancini/Dntjstst.wav" .1
  698. end
  699.  
  700. mancini_blast_him:
  701.   //Mancini shouts "Blast him into next year!"
  702.   dialog "i_mancini" "Blast him into next year!" "dialog/csite/mancini/Blsthm3.wav" 1
  703.   waitForSound "dialog/csite/mancini/Blsthm3.wav" .1
  704. end
  705.  
  706. mancini_must_stop:
  707.   local.mancini string parm.mancini
  708.   // Mancini says "He must be stopped!" - 
  709.   dialog "i_mancini" "He must be stopped!" "dialog/csite/mancini/muststop.wav"
  710.   // waitForSound "dialog/csite/mancini/muststop.wav" .1
  711. end
  712.  
  713. mancini_morons:
  714.   local.mancini string parm.mancini
  715.   // Mancini says "Kill him you morons!" - 
  716.   dialog "i_mancini" "Kill him you morons!" "dialog/csite/mancini/morons.wav"
  717.   // waitForSound "dialog/csite/mancini/morons.wav" .1
  718. end
  719.  
  720. mancini_you_fuck:
  721.   local.mancini string parm.mancini
  722.   // Mancini says "Die you FUCK!" - 
  723.   dialog "i_mancini" "Die you FUCK!" "dialog/csite/mancini/die2.wav"
  724.   // waitForSound "dialog/csite/mancini/die2.wav" .1
  725. end
  726.  
  727. mancini_wheres_chopper:
  728.   local.mancini string parm.mancini
  729.   // Mancini says "Where's that chopper?" - 
  730.   dialog "i_mancini" "Where's that chopper?" "dialog/csite/mancini/Whrchpp1.wav"
  731.   // waitForSound "dialog/csite/mancini/Whrchpp1.wav" .1
  732. end
  733.  
  734. // ------------------------------------------
  735. // Thug dialog
  736. // ------------------------------------------
  737. thug_hostage:
  738.   local.thug string parm.thug
  739.   //Thug says  "Put the gun down or they're dead meat!" jc says "He's still got hostages with him." blade says "These guys are toast!"
  740.   local.thug playsound "dialog/intro/thug/host5.wav" 1
  741.   waitForSound "dialog/intro/thug/host5.wav" .2
  742.   dialog "i_jc" "He's still got hostages with him." "dialog/csite/jc/hostage.wav" 1 5
  743.   waitForSound "dialog/csite/jc/hostage.wav" .1
  744.   dialog "i_blade" "These guys are toast!" "dialog/csite/blade/toast.wav" 1 5
  745.   waitForSound "dialog/csite/blade/toast.wav" .1
  746. end
  747.  
  748. thug_crush_you_blade:
  749.   local.thug string parm.thug
  750.   //Thug says  "I'm gonna crush you Blade!"
  751.   local.thug playsound "dialog/csite/thug/crshbld.wav" 1
  752.   //waitForSound "dialog/csite/thug/crshbld.wav" .1
  753. end
  754.  
  755. thug_run_him_down:
  756.   local.thug string parm.thug
  757.   //Thug says  "Run him down!"
  758.   local.thug playsound "dialog/csite/thug/rundown.wav" 1
  759.   //waitForSound "dialog/csite/thug/rundown.wav" .1
  760. end
  761.  
  762. // ------------------------------------------
  763. // Civilian Rescue Dialog 
  764. // ------------------------------------------
  765.  
  766. blade_civfemale_rescue1:
  767.   // Blade dialog
  768.   dialog "i_blade" "Get out of here!" "dialog/bank/blade/getout.wav" 1 5
  769.   waitForSound "dialog/bank/blade/getout.wav" 0.3
  770.   // Civilian Female dialog
  771.   dialog "i_civfemale" "Thank God!" "misc/civfem/thnkgod.wav" 1 5
  772.   waitForSound "misc/civfem/thnkgod.wav" 0.3
  773. end
  774.  
  775. blade_civfemale_rescue2:
  776.   // Blade dialog
  777.   dialog "i_blade" "Run to safety!" "dialog/bank/blade/runsafe.wav" 1 5
  778.   waitForSound "dialog/bank/blade/runsafe.wav" 0.3
  779.   // Civilian Female dialog
  780.   dialog "i_civfemale" "Thank you officer!" "misc/civfem/thankoff.wav" 1 5
  781.   waitForSound "misc/civfem/thankoff.wav" 0.3
  782. end
  783.  
  784. // ------------------------------------------
  785. // Bum Dialog
  786. // ------------------------------------------
  787. bum_whos_in_costume:
  788.   // Bum says "Who's the freak in the costume? Yo yo, trick baby!"
  789.   dialog "i_bum" "Who's the freak in the costume? Yo yo, trick baby!" "dialog/abandoned/bum/whsfr2.wav"
  790.   waitForSound "dialog/abandoned/bum/whsfr2.wav" .03
  791. end
  792.  
  793. bum_got_any_money:
  794.   // Bum says "Hey ya got any money?"
  795.     dialog "i_bum" "Hey ya got any money?" local.bum playsound "dialog/abandoned/bum/gtmny.wav"
  796.   //waitForSound "dialog/abandoned/bum/gtmny.wav" .03
  797. end
  798.  
  799. bum_leave_alone:
  800.   // Bum says "Leave me alone!" - 
  801.   dialog "i_bum" "Leave me alone!" "dialog/abandoned/bum/lvml.wav"
  802.   waitForSound "dialog/abandoned/bum/lvml.wav" .1
  803. end
  804.  
  805. bum_which_way:
  806.   // Bum says "Oh, you want to know which way they went!" - 
  807.   dialog "i_bum" "Oh, you want to know which way they went!" "dialog/abandoned/bum/whchwy.wav"
  808.   waitForSound "dialog/abandoned/bum/whchwy.wav" .1
  809. end
  810.  
  811. bum_thata_way:
  812.   // Bum says "They went thata way!" - 
  813.   dialog "i_bum" "They went thata way!" "dialog/abandoned/bum/thtwy.wav"
  814.   waitForSound "dialog/abandoned/bum/thtwy.wav" .1
  815. end
  816.  
  817. bum_i_got_rights:
  818.   // Bum says "Leave me alone, I got rights." - 
  819.   dialog "i_bum" "Leave me alone, I got rights." "dialog/abandoned/bum/gtrts.wav"
  820.   waitForSound "dialog/abandoned/bum/gtrts.wav" .1
  821. end
  822.  
  823. bum_staying:
  824.   // Bum says "I'm staying right here where it's safe!" - 
  825.   dialog "i_bum" "I'm staying right here where it's safe!" "dialog/abandoned/bum/safe.wav"
  826.   waitForSound "dialog/abandoned/bum/safe.wav" .1
  827. end
  828.  
  829. // ------------------------------------------
  830. // End of Dialog File
  831. // ------------------------------------------